Sunday, July 29, 2007

Buck: Gravity

We recently finished this piece Damn Gravity for fuel tv. I personally really liked it because of it's unique graphic style and character animation. The character, skate ramp and props were done with maya's toon shader and outlines, all rendered on separate passes. I rendered out the outline pass when the character was un-smoothed to give it a rigid offset feel....the toon shading was rendered with the characters smoothed.
Actually not too much 3D rendering work here, a lot of great design, and hand drawn stuff.

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