Friday, August 10, 2007

Getting Hitched!

Tonight Laurie and I are heading out to the East Coast to get ready for our big day on August 18th. Looking forward to taking some time off and seeing old family and friends. There won't be too many graphics updates in the near future but there will be a monster on the not too distant future...so stay tuned and stay in touch.

All the best -

Bill....

Wednesday, August 01, 2007

BUCK: Beast



Chris Lee in action here designed this fun piece for a fuel spot at Buck. Not too much 3D in this piece but I did get to help transform Chris' designs over to the 3D character. Toon shading again in maya with thin clean outlines. Enjoy

Sunday, July 29, 2007

Buck: Gravity

We recently finished this piece Damn Gravity for fuel tv. I personally really liked it because of it's unique graphic style and character animation. The character, skate ramp and props were done with maya's toon shader and outlines, all rendered on separate passes. I rendered out the outline pass when the character was un-smoothed to give it a rigid offset feel....the toon shading was rendered with the characters smoothed.
Actually not too much 3D rendering work here, a lot of great design, and hand drawn stuff.

Wednesday, July 18, 2007

Shave and Haircut- Part 4 (Mental Ray or Maya)

Shave and Haircut for Mental Ray...coming soon.

Friday, July 06, 2007

Shave and Hair Cut - Part 3 (Procedure?)

Working with hair I have found that I can spend hours and hours adjusting maps and test rendering. I have found that it is extremely important to have some sort of procedure when attacking a project or else you can get lost for hours if not days fine tuning maps trying to get your look only to come to a dead end and start from scratch. Here is a work in progress of the steps I have begun to take when first starting:
1. Roughing out scale and root width is probably the best way to start. Keep the hair count down for quick renders until you start getting a good sense
2. Determining UV Sets or apply an additional fur set to faces can help you allocate denser hair where needed. See the UV section.
3. Determine how close you are actually going to get to your character. If your getting close to the face it's important that you allocate a lot of time to render. The closer you get....the longer the render. As you pull back you'll find that your root width doesn't need to be as fine thus by using thicker hair you can use less....decreasing that render time.

(more detail to come)

Tuesday, July 03, 2007

Shave and Hair Cut - Part 2 (Uv Maps - UV Sets)

UVs are really important even though shave does a nice job of distributing hairs no matter what they may be, so if your uv's aren't equally distributed the hairs won't group in unwanted places which is great. I have found recently that it is really important to create more than one shave hair set on a surface. By selecting faces on the geometry and creating new hair this can really pack hair in places and put less hair in others.

For example the hair on a animals face is typically very fine and short. This requires one to up the hair count to fill in places that require fine fibers of hair. If you Create a UV set for the head and one for the body, you can pack more hair into the head shave node and avoid this unnecessary hair count for the body.

If you are using UV sets you can assign them to these faces which is nice. I did think this was a good option for a while but then I had to start paint too many mattes and it was difficult to keep a handle on everything. (I have found that it is best to work with one nicely laid out uv set...anything more than that is too stressful :)

Note: Try not to include uv's into a uv set that don't contain any fur (like the inside of an animals mouth). If this fur has zero density you might as well not include it so what would be essentially invisible fur is now allocated somewhere more useful.

Note (2): If you are using two uv sets I have found that sometimes it is hard to match the look of to two hair sets at it's seams. Make one of your two uv sets include both of your areas, then use the density map for each hair system to "blend" at the seam. I am still working at this technique but it seems to be a good solution for now.

Monday, July 02, 2007

Shave and Haircut - Part 1 (Scale)

I am deep in the throws of a project requiring Shave and Haircut for Maya. I have been using this software on and off for the past year or so. Slowly and progressively learning how to manage time and get good results. I have posted many questions on the forums hoping to get a response, but there don't seem to be too many folks forging the threads for shave and haircut topics.

Anyway the first thing that I want to talk about is:

Geo Scale:
First things first, the scale of your object and the scale of your hair is very important. If the scale of your object changes, (for example your animal gets referenced into a scene and the animator scales him up) this will mess up how you originally intended the hair to look. So make sure your model's scale is fixed and that in no way in the future will his scale change before starting to work with Shave.

Hair Scale:
By scaling up and down or using mattes to scale your hair, this can affect the integrity of your clumping down the road. I have found that it is best to create your hair, and then use the scale brush tool (make the brush big, zoom out and scale all the hair down to the approximate length). I hear this is much better than attenuate because attenuation can cut your hairs too short and you'll be popping and fixing hairs rather than having control right off the bat (A great tip by Chris Chrisman). From there, I will minimally affect the hair using black and white maps until I have it right, or I will cut the hair, (this is an assumption but this seems to reinitialize the hair's scale to a default setting rather than globally affecting all of it attributes).

Monday, June 25, 2007

Eli Wins Portugal



One of my good friend's Eli Rarey just won the Portugal Film Festival. Word on the street he is opening a production company so he can create more films and win more awards. Watch out for Eli Rarey and his films!

More details later.

Friday, June 15, 2007

My old roomies are rock stars!!



There's no shame in acknowledging that the devil wants you on his team. Check out their write up in Denver's westwared. Second from the LEFT is my sister's fiance'!
List to their music HERE.

Wednesday, June 06, 2007

Contractopia



Check out our latest spot at Buck....Contractopia.
This was a really fun piece that we did about four weeks.

Friday, June 01, 2007

George Fuentes


As you can see George Fuentes is pretty awesome. I just met him the other day and got to watch him paint. He's fast! Check out his site here!

Sunday, May 20, 2007

vcdave and okdork

Two blogs I've recently found very interesting: vcdave and okdork are two websites dedicated to ecommerce. I particularly found this jackpot tool really cool.

Also while on this tangent check out this traffic estimate site.

Thursday, May 17, 2007

My Friend Scruggs Is Famous


Patrick Scruggs is viewed on motionographer again. He's awesome and deserves the recognition. Check out his work here.

Wednesday, May 16, 2007

Chris Lee's New Toy & Event


Check out the release of Chris Lee's new toy!

Friday, May 11, 2007

New Friend Ken


Ken and I became friends though intense conversations about television shows. He has some awesome work here. Also check out his mad remixing skills.

Tuesday, May 01, 2007

terrible

i am a terrible blogger. this whole business makes me feel bad because I usually only blog when I acomplish something and lately there haven't been many blogs at all which I suppose means I haven't been acomplishing much. I actually have been acomplishing a lot just haven't found my blogging groove. Happy May, may it be a good one.

Tuesday, April 10, 2007

We are interviewed by MyMentalRay

Check us out.
My Mental Ray is a community site for mental ray users run by a great 3D artist Julian Sarmiento. Julian was gracious enough to give us an interview!
Check out his site here.

Sunday, April 08, 2007

Yay for us!


We are in Stash 31. Check it!

Sunday, April 01, 2007

April no fool me day.

It's April 1st. and I haven't been fooled ha HA. Man this LA weather is nice. Today we walked to the tar pits...that joint is hurt up! then to the farmers market where I have a mint chocolate chip ice cream. I need to treat myself to icecream more often. I also watched the movie Rize, by David LaChapelle, that was great. If I had to choose between krumping and clowning I think I'd be a Krumper. Only because I can't deal with facial paint.
Anyway, happy April, spring is abound for those of you who aren't in sunny California...hang in there.

Friday, March 30, 2007

Flickr Tag Search Thingie

Check it!