Thursday, February 15, 2007

Tower of Grantville Completed

Today marks the day that Tower of Grantville has completed. It's defiantly the most creative project that I've worked on and I'm really glad to have been a part of it. The animation will premiere on big screens before movies so keep a look out for a tattered bunny rabbit, a man with a cardboard head, and screaming furry animals you won't be disappointed.

Friday, February 09, 2007


Already this far into February, wow.
Our first week of production has finished with Clique Online, it looks as though the graphics are coming along and they are working on the chat mechanics of the game. We seem to be narrowing down a "look" for the characters, it's exciting to see the thing come into existance. Other things to note, I'm watch the first season of Battle Star Galactica on my Ipod while on the bus to and from work, I must look a bit crazy not taking my eyes off the screen for the entire ride...though I'm beginning to realize crazy is nothing new to the LA metro system.
Both Lazytown and It's a Big Big world were nominated for Emmy's feels good to be a small part of that, cross your fingers for a win.

Sunday, February 04, 2007

Normality & Reality

"Normality and Reality are a set of powerful plug-ins that allow CG Artists to light their 3D objects and scenes directly within the familiar Adobe After Effects environment.

The software is production proven and has been used on several high-end projects, including the Paraworld and Frontlines..."

Friday, February 02, 2007

Buck:Comcast: Mech

Here's a piece that I helped with the lighting/shading/comping. Mental Ray's car paint shader, and L_glass are the special shaders here.
Everything was broken out into separate passes at render time. Turned out pretty nice.