Friday, August 18, 2006

The Evolution of Machinima

After reading blogs concerning the release of Coke's latest ad created by Nexus studios in the UK, I wanted to talk about Machinima and it's future impact on the media. Made popular by gamers controling characters in Halo and clipping together scenes to make mini movies and eventually a series Red vs Blue the word Machinima beacame more and more familar with the gamer/filmmaker community.
With the creation of such televison shows Disney's Book of Pooh, Nickelodeon's Lazytown and PBSKids' It's A Big Big World. We can see that Machinima is not just a low-tech form for of creating contect with real-time virtual set engines.
New gaming engines such as the offset engine for the PC are uping the resolution and realtime features such as (realtime depth of field, realtime soft shadows, realtime particles casting shadows, realtime global illumination...the list goes on). All of these features are currently being used as 3d animation studios creating high-end films. With the adavancement of realtime technologies we are going to see and increase in quality and thus production value in machinima. With the merging of media's the next-gen realtime virtual set television shows are going to increase in popularity, their visuals are going to greatly improve, and the cost large 3d post production teams could start disappearing.

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