Friday, July 06, 2007

Shave and Hair Cut - Part 3 (Procedure?)

Working with hair I have found that I can spend hours and hours adjusting maps and test rendering. I have found that it is extremely important to have some sort of procedure when attacking a project or else you can get lost for hours if not days fine tuning maps trying to get your look only to come to a dead end and start from scratch. Here is a work in progress of the steps I have begun to take when first starting:
1. Roughing out scale and root width is probably the best way to start. Keep the hair count down for quick renders until you start getting a good sense
2. Determining UV Sets or apply an additional fur set to faces can help you allocate denser hair where needed. See the UV section.
3. Determine how close you are actually going to get to your character. If your getting close to the face it's important that you allocate a lot of time to render. The closer you get....the longer the render. As you pull back you'll find that your root width doesn't need to be as fine thus by using thicker hair you can use less....decreasing that render time.

(more detail to come)

1 comments:

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