Check us out.
My Mental Ray is a community site for mental ray users run by a great 3D artist Julian Sarmiento. Julian was gracious enough to give us an interview!
Check out his site here.
Tuesday, April 10, 2007
Sunday, April 08, 2007
Sunday, April 01, 2007
April no fool me day.
It's April 1st. and I haven't been fooled ha HA. Man this LA weather is nice. Today we walked to the tar pits...that joint is hurt up! then to the farmers market where I have a mint chocolate chip ice cream. I need to treat myself to icecream more often. I also watched the movie Rize, by David LaChapelle, that was great. If I had to choose between krumping and clowning I think I'd be a Krumper. Only because I can't deal with facial paint.
Anyway, happy April, spring is abound for those of you who aren't in sunny California...hang in there.
Anyway, happy April, spring is abound for those of you who aren't in sunny California...hang in there.
Friday, March 30, 2007
Monday, March 19, 2007
HDR Photography

Tokyo Nightscape
Originally uploaded by /\ltus.
HDR Photography this technique is awesome. I would love to learn how this is done. Check out more of this guys work.
Wednesday, March 14, 2007
Thursday, March 08, 2007
Tuesday, March 06, 2007
Monday, March 05, 2007
three months in
Ok, it's now March...already into the third month of this year. My life is busy and great, I've been working on a lot of projects and the quality of work on all fronts is continuously improving. I'm getting married in almost five months, this is amazing. Time is just blowing by with tremendous speed. All is well I will post some still of our latest piece soon.
Friday, March 02, 2007
Thursday, February 15, 2007
Tower of Grantville Completed
Today marks the day that Tower of Grantville has completed. It's defiantly the most creative project that I've worked on and I'm really glad to have been a part of it. The animation will premiere on big screens before movies so keep a look out for a tattered bunny rabbit, a man with a cardboard head, and screaming furry animals you won't be disappointed.
Friday, February 09, 2007
February
Already this far into February, wow.
Our first week of production has finished with Clique Online, it looks as though the graphics are coming along and they are working on the chat mechanics of the game. We seem to be narrowing down a "look" for the characters, it's exciting to see the thing come into existance. Other things to note, I'm watch the first season of Battle Star Galactica on my Ipod while on the bus to and from work, I must look a bit crazy not taking my eyes off the screen for the entire ride...though I'm beginning to realize crazy is nothing new to the LA metro system.
Both Lazytown and It's a Big Big world were nominated for Emmy's feels good to be a small part of that, cross your fingers for a win.
Our first week of production has finished with Clique Online, it looks as though the graphics are coming along and they are working on the chat mechanics of the game. We seem to be narrowing down a "look" for the characters, it's exciting to see the thing come into existance. Other things to note, I'm watch the first season of Battle Star Galactica on my Ipod while on the bus to and from work, I must look a bit crazy not taking my eyes off the screen for the entire ride...though I'm beginning to realize crazy is nothing new to the LA metro system.
Both Lazytown and It's a Big Big world were nominated for Emmy's feels good to be a small part of that, cross your fingers for a win.
Sunday, February 04, 2007
Normality & Reality

"Normality and Reality are a set of powerful plug-ins that allow CG Artists to light their 3D objects and scenes directly within the familiar Adobe After Effects environment.
The software is production proven and has been used on several high-end projects, including the Paraworld and Frontlines..."Friday, February 02, 2007
Buck:Comcast: Mech

Here's a piece that I helped with the lighting/shading/comping. Mental Ray's car paint shader, and L_glass are the special shaders here.
Everything was broken out into separate passes at render time. Turned out pretty nice.
Labels:
Work Related
Wednesday, January 31, 2007
adventures in january
if adventures could happen digitally my life this year would be a wild ride.
so pretty much after returning from Christmas break I have been working non-stop, thus the lack of posts. Right now it's day 17 in a row. I'm actually feeling pretty good because we are working on a really challenging piece that is going to turn heads, probably one of the strangest yet one of the most exciting projects I've been on to date, I'll actually be sad to see it finish because I've grown to really like the characters.
Also happening in tandem (after work hours) is the production of our game Clique which is beginning full production Feb. 5th. We've got some great programmers involved at a company called Metaversal Studios in Boston. We are so excited to see our 8+months of dreaming and brainstorming become a reality. I have a lot of faith in the project and I think that a lot of people who see our prototype in a few months will also.
Other than that I haven't really seen any spots online that have knocked my socks off. There is a lot of good stuff out there but my mind is so saturated with media I have a hard time appreciating anything anymore. Hopefully Buck's latest release will swim to the surface and spark some inspiration into the field.
so pretty much after returning from Christmas break I have been working non-stop, thus the lack of posts. Right now it's day 17 in a row. I'm actually feeling pretty good because we are working on a really challenging piece that is going to turn heads, probably one of the strangest yet one of the most exciting projects I've been on to date, I'll actually be sad to see it finish because I've grown to really like the characters.
Also happening in tandem (after work hours) is the production of our game Clique which is beginning full production Feb. 5th. We've got some great programmers involved at a company called Metaversal Studios in Boston. We are so excited to see our 8+months of dreaming and brainstorming become a reality. I have a lot of faith in the project and I think that a lot of people who see our prototype in a few months will also.
Other than that I haven't really seen any spots online that have knocked my socks off. There is a lot of good stuff out there but my mind is so saturated with media I have a hard time appreciating anything anymore. Hopefully Buck's latest release will swim to the surface and spark some inspiration into the field.
Sunday, January 14, 2007
CG Art
I recently found a new cg resource, CG Art. The scrolling windows are kind of annoying but I've found some nice things here that I haven't seen elsewhere.
Saturday, January 13, 2007
The Beast is Back

I recently met the talented illustrator/designer extraordinaire Chris Lee, if you haven't already seen his work check it out here. He has also done a great tutorial about adding dimension to your characters.
Labels:
Friend Updates
Friday, January 12, 2007
Public Transportation Patterns

Bakerloo Line train. London Underground
Originally uploaded by ludd.
Textures on flickr. They look unique! Nice patterns from different public transportation systems. View Ludwig's Flickr Set here! I found another public contriubtion flickr set here that also has patterns of this nature.
Friday, January 05, 2007
and we're back
Christmas vacation was a blast. We're back in LA, ready to take 2007 by the horns. Lots of big things happening this year!
Friday, December 22, 2006
Lazytown Post Production Crew

DSC_0128
Originally uploaded by wa_bash.
I've been browsing through old photos and found one. This was the orignal post-production crew of Lazytown Season 1. I find this very nostalgic, we are sitting/standing on the set of Sporticus' Airship.
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